Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanThundeR
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:12:26
Patch
1.36
Downloads
58
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 17, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

261 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant14
  • Footman7
  • Priest5
  • Spell Breaker3
  • Sorceress1

Buildings

  • Farm7
  • Arcane Sanctum5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed2
  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 1234
Set 77 24 10 13
Used 432 209 200 185
Group 5678
Set 2 2 5 2
Used 117 1 18 18
Actions by type
Right clicks
965
Selections
690
Control group selections
1180
Control groups set
135
Build and train orders
96
Abilities
32
Basic commands
215
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

ThundeR (ThundeR#31281)

257 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Peasant11
  • Footman7
  • Priest4
  • Knight1
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Sorceress Training

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 103 42 23 1 2 1 1
Used 301 110 193 10 120 74 121
Actions by type
Right clicks
1076
Selections
608
Control group selections
929
Control groups set
173
Build and train orders
151
Abilities
43
Basic commands
280
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
7,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,826 3:10 3,653 6:20 5,479 9:30 7,305 12:40
Army2,420
Economy1,050
Production1,270
Technology460
Support2,105
Human
5,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,826 3:10 3,653 6:20 5,479 9:30 7,305 12:40
Army1,970
Economy825
Production640
Technology780
Support1,775
12:40 / 12:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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