Replay
  • HumanThundeR
    1. Archmage, level 6
    2. Beastmaster, level 3
  • OrcScower
    1. Far Seer, level 3
    2. Tauren Chieftain, level 1
vs
Game length
00:07:55
Patch
1.36
Downloads
118
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 17, 2024 by kover2177
Game breakdown

ThundeR (ThundeR#31281)

252 APM

Heroes

  • ArchmageLevel 6
  • BeastmasterLevel 3

Units

  • Peasant10
  • Footman10
  • Priest2

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Defend

Items

  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 123567
Set 96 11 14 1 1 1
Used 116 25 36 126 71 161
Actions by type
Right clicks
523
Selections
426
Control group selections
535
Control groups set
124
Build and train orders
128
Abilities
1
Basic commands
208
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Scower (scowerII#2504)

164 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 1

Units

  • Peon8
  • Troll Headhunter/Berserker6
  • Grunt2
  • Shaman1

Buildings

  • Orc Burrow7
  • Stronghold2
  • Voodoo Lounge2
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1

Upgrades

  • Troll Regeneration

Items

  • Lesser Clarity Potion1

Control groups

Group 14567
Set 26 2 1 1 1
Used 62 1 86 77 64
Actions by type
Right clicks
469
Selections
268
Control group selections
290
Control groups set
31
Build and train orders
96
Abilities
13
Basic commands
83
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
5,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,270 1:58 2,540 3:57 3,810 5:56 5,080 7:55
Army1,620
Economy750
Production820
Technology860
Support1,030
Orc
4,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,270 1:58 2,540 3:57 3,810 5:56 5,080 7:55
Army1,340
Economy600
Production660
Technology730
Support1,655
7:55 / 7:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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