Replay
  • HumanAnima
    1. Archmage, level 4
vs
Game length
00:07:32
Patch
1.36
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 17, 2024 by kover2177
Game breakdown

Anima (Palikare#2548)

212 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant11
  • Footman8

Buildings

  • Farm6
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Swords

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 22 16 4 2 1 1
Used 116 35 57 119 110 102
Actions by type
Right clicks
521
Selections
224
Control group selections
539
Control groups set
46
Build and train orders
70
Abilities
7
Basic commands
101
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ParaKoopa (ParaKoopa#2596)

128 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant9
  • Footman6
  • Rifleman2

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1

Control groups

Group 14567
Set 15 1 1 1 2
Used 84 71 72 73 4
Actions by type
Right clicks
345
Selections
186
Control group selections
304
Control groups set
20
Build and train orders
39
Abilities
2
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,041 1:53 2,083 3:46 3,124 5:39 4,165 7:32
Army1,080
Economy825
Production820
Technology390
Support1,050
Human
3,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,041 1:53 2,083 3:46 3,124 5:39 4,165 7:32
Army1,220
Economy675
Production340
Technology390
Support700
7:32 / 7:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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