Replay
  • Night ElfRazerMoon
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 4
  • HumanLiuhua
    1. Archmage, level 6
    2. Mountain King, level 3
vs
Game length
00:19:25
Patch
1.36
Downloads
41
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 8, 2024 by kover2177
Game breakdown

RazerMoon (RazerMoon#21126)

348 APM

Heroes

  • Demon HunterLevel 7
  • Naga Sea WitchLevel 4

Units

  • Wisp39
  • Dryad8
  • Forest Troll Shadow Priest7
  • Druid of the Claw7
  • Mud Golem3
  • Archer2
  • Forest Troll Berserker2
  • Ogre Mauler2
  • Faerie Dragon2

Buildings

  • Moon Well9
  • Ancient of Wonders4
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Mark of the ClawLevel 2
  • UltravisionLevel 3
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2

Items

  • Orb of Venom3
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Boots of Speed1
  • Tome of Retraining1
  • Staff of Preservation1
  • Scroll of Healing1
  • Anti-magic Potion1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 33 266 122 24 3 1
Used 12 746 874 609 372 33
Actions by type
Right clicks
1588
Selections
1231
Control group selections
2646
Control groups set
449
Build and train orders
215
Abilities
134
Basic commands
367
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Liuhua (lwyfr#3305)

255 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3

Units

  • Peasant28
  • Footman14
  • Rifleman6
  • Ogre Mauler4
  • Priest4
  • Spell Breaker4
  • Sorceress3
  • Flying Machine3
  • Forest Troll Berserker2
  • Knight1

Buildings

  • Farm12
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Town Hall2
  • Keep2
  • Lumber Mill2
  • Blacksmith2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest Training
  • Plating
  • Sorceress Training
  • Gunpowder
  • Flak Cannons

Items

  • Circlet of Nobility2
  • Potion of Mana2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 12345
Set 264 19 12 10 2
Used 544 183 264 245 265
Actions by type
Right clicks
1638
Selections
1011
Control group selections
1501
Control groups set
307
Build and train orders
185
Abilities
32
Basic commands
167
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
17,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,348 4:51 8,695 9:42 13,043 14:33 17,390 19:25
Army6,405
Economy2,680
Production790
Technology1,650
Support5,865

Partial spend: actions with unknown prices are excluded.

Human
16,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,348 4:51 8,695 9:42 13,043 14:33 17,390 19:25
Army7,220
Economy2,870
Production960
Technology1,275
Support4,665
19:25 / 19:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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