Replay
  • UndeadHazu
    1. Death Knight, level 4
    2. Lich, level 3
  • HumanJperezimba
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:16:31
Patch
1.36
Downloads
61
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 27, 2024 by kover2177
Game breakdown

Hazu (Hazu#1865)

304 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul21
  • Crypt Fiend6
  • Acolyte4
  • Obsidian Statue2

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Slaughterhouse2
  • Spirit Tower2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Destroyer FormLevel 2
  • Web
  • Banshee TrainingLevel 4

Items

  • Rod of Necromancy5
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 12
Set 1198 42
Used 735 461
Actions by type
Right clicks
1825
Selections
515
Control group selections
1196
Control groups set
1240
Build and train orders
130
Abilities
32
Basic commands
16
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Jperezimba (JperezImba#1234)

245 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 4

Units

  • Peasant31
  • Footman9
  • Flying Machine8
  • Knight5

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Guard Tower2
  • Workshop2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Plating
  • Flak Cannons
  • Animal War Training
  • Flying Machine BombsLevel 2

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 471 105 6 9 2 6
Used 482 233 19 233 162 75
Actions by type
Right clicks
1609
Selections
379
Control group selections
1204
Control groups set
599
Build and train orders
149
Abilities
19
Basic commands
7
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

UndeadData incomplete
9,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,153 4:07 6,305 8:15 9,458 12:23 12,610 16:31
Army4,210
Economy300
Production995
Technology1,235
Support2,570

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,153 4:07 6,305 8:15 9,458 12:23 12,610 16:31
Army3,240
Economy2,710
Production960
Technology1,295
Support4,405

Partial spend: actions with unknown prices are excluded.

16:31 / 16:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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