Replay
  • HumanFish
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:11:53
Patch
1.36
Downloads
55
Ruins of Azshara
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 19, 2024 by kover2177
Game breakdown

Fish (Fish#14989)

217 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant35
  • Footman19
  • Rifleman6
  • Priest1

Buildings

  • Farm5
  • Scout Tower4
  • Barracks2
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 96 41 15 6 2 2
Used 205 68 50 172 196 24
Actions by type
Right clicks
758
Selections
565
Control group selections
715
Control groups set
162
Build and train orders
163
Abilities
7
Basic commands
142
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Dise (DiSe22#2860)

216 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp17
  • Dryad6
  • Archer4
  • Druid of the Claw4

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1

Control groups

Group 123456
Set 34 18 3 5 1 2
Used 82 133 30 240 256 151
Actions by type
Right clicks
865
Selections
464
Control group selections
892
Control groups set
63
Build and train orders
90
Abilities
54
Basic commands
81
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
10,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,718 2:58 5,435 5:56 8,153 8:54 10,870 11:53
Army3,930
Economy3,010
Production650
Technology605
Support2,675
Nightelf
7,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,718 2:58 5,435 5:56 8,153 8:54 10,870 11:53
Army2,410
Economy1,360
Production640
Technology775
Support2,035
11:53 / 11:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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