Replay
  • HumanLeqi
    1. Archmage, level 4
    2. Mountain King, level 1
  • HumanBike
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:09:55
Patch
1.36
Downloads
125
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 16, 2024 by kover2177
Game breakdown

Leqi (AngryDango#3519)

212 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant8
  • Footman7
  • Forest Troll Shadow Priest3
  • Priest3
  • Forest Troll Berserker1
  • Spell Breaker1

Buildings

  • Farm7
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 39 11 4 5
Used 147 60 44 39
Group 5678
Set 2 1 1 1
Used 16 190 92 215
Actions by type
Right clicks
670
Selections
350
Control group selections
803
Control groups set
64
Build and train orders
74
Abilities
42
Basic commands
36
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Bike (whatdouwant#2876)

235 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant23
  • Footman5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Priest1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Arcane Vault1

Control groups

Group 123456
Set 1 33 2 2 3 2
Used 290 264 121 399 145 6
Actions by type
Right clicks
419
Selections
281
Control group selections
1225
Control groups set
43
Build and train orders
134
Abilities
22
Basic commands
123
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
5,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 2:28 2,960 4:57 4,440 7:26 5,920 9:55
Army2,395
Economy985
Production640
Technology390
Support1,510
Human
5,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 2:28 2,960 4:57 4,440 7:26 5,920 9:55
Army1,640
Economy2,110
Production640
Technology530
Support860
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays