Replay
  • Night ElfSonik
    1. Demon Hunter, level 2
    2. Firelord, level 2
  • HumanFish
    1. Archmage, level 3
vs
Game length
00:06:57
Patch
1.36
Downloads
128
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 12, 2024 by kover2177
Game breakdown

Sonik (IronSonik#2342)

332 APM

Heroes

  • Demon HunterLevel 2
  • FirelordLevel 2

Units

  • Wisp12
  • Archer7
  • Huntress1

Buildings

  • Moon Well5
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Lore1
  • Tree of Life1

Upgrades

  • Improved BowsLevel 2

Items

  • Boots of Speed1

Control groups

Group 123456
Set 84 17 10 1 2 4
Used 243 137 15 258 185 142
Actions by type
Right clicks
656
Selections
278
Control group selections
980
Control groups set
118
Build and train orders
49
Abilities
21
Basic commands
165
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Fish (Fish#14989)

241 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant26
  • Footman12

Buildings

  • Farm4
  • Arcane Tower4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 123456
Set 39 12 9 2 2 2
Used 101 21 17 204 274 0
Actions by type
Right clicks
504
Selections
297
Control group selections
617
Control groups set
66
Build and train orders
72
Abilities
8
Basic commands
71
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
4,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,320 1:44 2,640 3:28 3,960 5:12 5,280 6:57
Army1,105
Economy1,060
Production485
Technology690
Support1,360

Partial spend: actions with unknown prices are excluded.

Human
5,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,320 1:44 2,640 3:28 3,960 5:12 5,280 6:57
Army1,620
Economy2,335
Production340
Technology280
Support705
6:57 / 6:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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