Replay
  • HumanFish
    1. Mountain King, level 6
    2. Blood Mage, level 3
    3. Paladin, level 4
  • Night ElfKrasik
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Pit Lord, level 3
vs
Game length
00:21:15
Patch
1.36
Downloads
83
Shallow Grave
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 12, 2024 by kover2177
Game breakdown

Fish (Fish#14989)

199 APM

Heroes

  • Mountain KingLevel 6
  • Blood MageLevel 3
  • PaladinLevel 4

Units

  • Peasant26
  • Footman12
  • Siege Engine11
  • Knight5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Gryphon Rider2
  • Mud Golem1
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Scout Tower14
  • Farm9
  • Arcane Tower6
  • Cannon Tower6
  • Town Hall3
  • Guard Tower3
  • Arcane Vault2
  • Workshop2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Gunpowder
  • Swords
  • Animal War TrainingLevel 2
  • PlatingLevel 2
  • MasonryLevel 2

Items

  • Scroll of Regeneration9
  • Lesser Clarity Potion4
  • Scroll of Town Portal3
  • Staff of Sanctuary3
  • Potion of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 192 37 12 9 4 2
Used 480 95 26 221 240 31
Actions by type
Right clicks
1345
Selections
911
Control group selections
1093
Control groups set
256
Build and train orders
185
Abilities
133
Basic commands
193
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Krasik (krasik#2848)

162 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 4
  • Pit LordLevel 3

Units

  • Wisp32
  • Druid of the Claw5
  • Archer3
  • Dryad3
  • Hippogryph3
  • Druid of the Talon1

Buildings

  • Moon Well8
  • Ancient of War5
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Strength of the Wild
  • Ultravision
  • Nature's Blessing
  • Mark of the Claw
  • Well Spring

Items

  • Moonstone3
  • Scroll of Town Portal3
  • Staff of Preservation2
  • Potion of Healing1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 56 13 13 1
Used 423 115 26 5
Actions by type
Right clicks
1056
Selections
1090
Control group selections
569
Control groups set
83
Build and train orders
135
Abilities
93
Basic commands
335
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
20,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,098 5:18 10,195 10:37 15,293 15:56 20,390 21:15
Army7,470
Economy3,105
Production1,060
Technology2,565
Support6,190

Partial spend: actions with unknown prices are excluded.

Nightelf
12,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,098 5:18 10,195 10:37 15,293 15:56 20,390 21:15
Army2,715
Economy2,600
Production1,390
Technology1,000
Support4,375
21:15 / 21:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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