Replay
  • HumanFish
    1. Mountain King, level 5
    2. Archmage, level 3
    3. Paladin, level 1
vs
Game length
00:16:08
Patch
1.36
Downloads
78
Shallow Grave
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 12, 2024 by kover2177
Game breakdown

Fish (Fish#14989)

181 APM

Heroes

  • Mountain KingLevel 5
  • ArchmageLevel 3
  • PaladinLevel 1

Units

  • Peasant24
  • Footman8
  • Knight5
  • Spell Breaker4
  • Forest Troll Shadow Priest3
  • Priest3
  • Goblin Zeppelin2
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Scout Tower11
  • Farm10
  • Arcane Tower9
  • Barracks3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Guard Tower1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • MasonryLevel 4
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Animal War TrainingLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 56 28 7 5 2 2
Used 303 117 19 160 220 43
Actions by type
Right clicks
910
Selections
622
Control group selections
862
Control groups set
100
Build and train orders
134
Abilities
65
Basic commands
142
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Jperezimba (JperezImba#1234)

234 APM

Heroes

  • Blood MageLevel 5

Units

  • Peasant20
  • Footman7
  • Spell Breaker4
  • Forest Troll Shadow Priest3
  • Priest3
  • Knight3
  • Forest Troll Berserker2
  • Sorceress1
  • Mud Golem1
  • Goblin Zeppelin1
  • Flying Machine1
  • Mortar Team1

Buildings

  • Arcane Tower8
  • Farm6
  • Scout Tower6
  • Guard Tower4
  • Arcane Sanctum3
  • Altar of Kings2
  • Castle2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Workshop1

Upgrades

  • Priest Training
  • Swords

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 471 141 2 14 2 6
Used 338 144 0 199 170 66
Actions by type
Right clicks
1508
Selections
438
Control group selections
917
Control groups set
636
Build and train orders
129
Abilities
52
Basic commands
10
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
13,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,459 4:02 6,918 8:04 10,376 12:06 13,835 16:08
Army5,255
Economy2,570
Production960
Technology1,465
Support3,585

Partial spend: actions with unknown prices are excluded.

Human
12,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,459 4:02 6,918 8:04 10,376 12:06 13,835 16:08
Army4,840
Economy1,885
Production1,110
Technology1,800
Support2,680
16:08 / 16:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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