Replay
  • HumanZe1Ko
    1. Archmage, level 4
  • HumanParallax
    1. Archmage, level 4
vs
Game length
00:06:52
Patch
1.36
Downloads
36
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 12, 2024 by kover2177
Game breakdown

Ze1Ko (Ze1Ko#2442)

171 APM

Heroes

  • ArchmageLevel 4

Units

  • Footman11
  • Peasant10

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1

Control groups

Group 1234
Set 22 10 10 2
Used 179 151 44 7
Actions by type
Right clicks
389
Selections
239
Control group selections
381
Control groups set
44
Build and train orders
44
Abilities
0
Basic commands
44
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Parallax (PARALLAX#12547)

149 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant20
  • Footman11

Buildings

  • Farm3
  • Keep2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Vault1

Control groups

Group 123
Set 53 21 2
Used 69 20 6
Actions by type
Right clicks
496
Selections
186
Control group selections
95
Control groups set
76
Build and train orders
86
Abilities
0
Basic commands
51
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Timeline

Human
3,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,126 1:43 2,253 3:26 3,379 5:09 4,505 6:52
Army1,485
Economy750
Production640
Technology390
Support630
Human
4,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,126 1:43 2,253 3:26 3,379 5:09 4,505 6:52
Army1,485
Economy1,500
Production340
Technology780
Support400
6:52 / 6:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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