Replay
  • HumanDieBieneFranz
    1. Paladin, level 4
    2. Blood Mage, level 2
    3. Mountain King, level 1
  • HumanShades
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:18:58
Patch
1.36
Downloads
34
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 12, 2024 by kover2177
Game breakdown

DieBieneFranz (DBieneFranz#2934)

218 APM

Heroes

  • PaladinLevel 4
  • Blood MageLevel 2
  • Mountain KingLevel 1

Units

  • Rifleman15
  • Peasant13
  • Mortar Team4
  • Gryphon Rider3

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Castle2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Arcane Vault1
  • Workshop1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Gunpowder
  • Long RiflesLevel 2
  • Fragmentation Shards
  • Armor
  • Flare

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Scroll of Healing2

Control groups

Group 12390
Set 17 9 2 2 2
Used 629 404 81 0 0
Actions by type
Right clicks
1917
Selections
650
Control group selections
1114
Control groups set
32
Build and train orders
98
Abilities
75
Basic commands
176
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Shades (Shades#11648)

247 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant10
  • Footman9
  • Priest4
  • Knight3
  • Mortar Team2

Buildings

  • Farm8
  • Barracks2
  • Scout Tower2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Long Rifles
  • Animal War Training
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 1234
Set 33 9 7 6
Used 479 287 57 47
Group 5678
Set 5 2 1 4
Used 201 117 205 9
Actions by type
Right clicks
1495
Selections
1004
Control group selections
1402
Control groups set
67
Build and train orders
179
Abilities
68
Basic commands
360
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
11,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,849 4:44 5,698 9:29 8,546 14:13 11,395 18:58
Army4,635
Economy975
Production620
Technology1,595
Support3,570

Partial spend: actions with unknown prices are excluded.

Human
8,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,849 4:44 5,698 9:29 8,546 14:13 11,395 18:58
Army2,850
Economy750
Production930
Technology1,110
Support2,845
18:58 / 18:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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