Replay
  • HumanLeon
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 5
vs
Game length
00:39:38
Patch
1.36
Downloads
209
Autumn Leaves 2.0
Download map
Highlight
Gold highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 6, 2024 by kover2177
Game breakdown

Leon (Leon#23655)

514 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Peasant22
  • Footman13
  • Spell Breaker11
  • Rifleman9
  • Priest4
  • Sorceress4
  • Forest Troll Shadow Priest3

Buildings

  • Farm20
  • Scout Tower10
  • Guard Tower8
  • Town Hall3
  • Arcane Tower3
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Defend
  • Priest Training
  • Long Rifles
  • GunpowderLevel 2
  • Sorceress TrainingLevel 2
  • Plating
  • Swords

Items

  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability2
  • Ivory Tower2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Tome of Retraining1

Control groups

Group 123456
Set 299 131 74 37 41 3
Used 5029 3984 472 237 737 68
Actions by type
Right clicks
6082
Selections
2012
Control group selections
10527
Control groups set
585
Build and train orders
253
Abilities
392
Basic commands
376
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Jens (Jens#11592)

329 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp61
  • Druid of the Claw11
  • Dryad9
  • Archer5
  • Forest Troll Shadow Priest2
  • Mountain Giant2
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well20
  • Tree of Life7
  • Ancient of Lore6
  • Ancient of Wonders4
  • Tree of Ages3
  • Altar of Elders2
  • Hunter's Hall2
  • Ancient of War1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Well Spring
  • Hardened Skin
  • Resistant Skin
  • UltravisionLevel 2

Items

  • Lesser Clarity Potion8
  • Moonstone5
  • Potion of Lesser Invulnerability3
  • Staff of Preservation3
  • Scroll of Healing2
  • Potion of Mana2
  • Staff of Teleportation2
  • Orb of Venom2
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 648 178 891 11 17
Used 1728 1 1107 543 314
Group 67890
Set 13 16 13 8 6
Used 253 1 0 1 17
Actions by type
Right clicks
3936
Selections
2125
Control group selections
3965
Control groups set
1801
Build and train orders
265
Abilities
277
Basic commands
521
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
18,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,183 9:54 12,365 19:49 18,548 29:43 24,730 39:38
Army7,710
Economy2,805
Production800
Technology1,635
Support5,245
NightelfData incomplete
24,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,183 9:54 12,365 19:49 18,548 29:43 24,730 39:38
Army6,470
Economy6,040
Production1,440
Technology1,765
Support9,015

Partial spend: actions with unknown prices are excluded.

39:38 / 39:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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