Replay
  • OrcMediK
    1. Far Seer, level 2
    2. Tauren Chieftain, level 2
  • HumanSw Sustainer
    1. Paladin, level 3
    2. Blood Mage, level 1
vs
Game length
00:10:39
Patch
1.36
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 6, 2024 by Stowka
Game breakdown

MediK (MediK#21818)

239 APM

Heroes

  • Far SeerLevel 2
  • Tauren ChieftainLevel 2

Units

  • Grunt7
  • Peon6
  • Raider4
  • Troll Headhunter/Berserker3
  • Shaman1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Reinforced DefensesLevel 2
  • Ensnare
  • Berserker Strength

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Scroll of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 13456
Set 38 32 53 31 1
Used 160 153 104 158 7
Actions by type
Right clicks
965
Selections
516
Control group selections
582
Control groups set
155
Build and train orders
76
Abilities
31
Basic commands
171
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sw Sustainer (Velitchko#2895)

196 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 1

Units

  • Peasant14
  • Rifleman10
  • Footman4
  • Mortar Team2

Buildings

  • Farm7
  • Scout Tower4
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Workshop1

Upgrades

  • Gunpowder
  • Armor
  • Lumber Harvesting
  • Long Rifles

Items

  • Scroll of Regeneration3
  • Circlet of Nobility2
  • Lesser Clarity Potion2
  • Boots of Speed1

Control groups

Group 125678
Set 43 1 2 7 9 9
Used 249 0 9 170 26 81
Actions by type
Right clicks
1093
Selections
211
Control group selections
535
Control groups set
71
Build and train orders
75
Abilities
31
Basic commands
18
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
6,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,856 2:39 3,713 5:19 5,569 7:59 7,425 10:39
Army2,655
Economy450
Production655
Technology490
Support2,115

Partial spend: actions with unknown prices are excluded.

Human
7,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,856 2:39 3,713 5:19 5,569 7:59 7,425 10:39
Army2,950
Economy1,050
Production480
Technology535
Support2,410
10:39 / 10:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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