Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadDeNNiS
    1. Death Knight, level 3
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:16:39
Patch
1.36
Downloads
91
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Apr 5, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

269 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant33
  • Footman11
  • Flying Machine6
  • Knight4
  • Siege Engine2

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower3
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Cannon Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Animal War Training
  • Flak Cannons
  • Plating
  • Gunpowder

Items

  • Circlet of Nobility3
  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Periapt of Vitality1

Control groups

Group 1234
Set 159 17 15 11
Used 796 404 224 154
Group 5678
Set 4 4 6 2
Used 170 8 14 20
Actions by type
Right clicks
1001
Selections
940
Control group selections
1790
Control groups set
218
Build and train orders
127
Abilities
41
Basic commands
269
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

DeNNiS (DeNNiS#24830)

207 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 3
  • Dark RangerLevel 2

Units

  • Acolyte5
  • Crypt Fiend5
  • Obsidian Statue4
  • Ghoul3
  • Banshee3
  • Forest Troll Shadow Priest1
  • Abomination1

Buildings

  • Ziggurat7
  • Altar of Darkness2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy4
  • Scroll of Town Portal2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 100 13 7 3
Used 621 514 119 44
Actions by type
Right clicks
1324
Selections
391
Control group selections
1298
Control groups set
123
Build and train orders
106
Abilities
68
Basic commands
57
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
12,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,081 4:09 6,163 8:19 9,244 12:29 12,325 16:39
Army3,455
Economy3,245
Production780
Technology1,245
Support3,600
Undead
8,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,081 4:09 6,163 8:19 9,244 12:29 12,325 16:39
Army3,135
Economy375
Production1,010
Technology820
Support3,370
16:39 / 16:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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