Replay
  • HumanGoDRieN
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • HumanPudimSensual
    1. Mountain King, level 3
    2. Archmage, level 1
    3. Goblin Alchemist, level 1
vs
Game length
00:16:59
Patch
1.36
Downloads
48
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 31, 2024 by kover2177
Game breakdown

GoDRieN (MadMilitia#11733)

174 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant15
  • Footman5
  • Knight5
  • Priest4
  • Mortar Team2
  • Goblin Zeppelin1
  • Spell Breaker1

Buildings

  • Farm10
  • Arcane Vault2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Workshop1
  • Town Hall1
  • Gryphon Aviary1

Upgrades

  • Animal War Training
  • Plating
  • Priest TrainingLevel 2
  • Swords
  • Fragmentation Shards
  • Flare

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 69 9 3 12 5 1
Used 194 82 5 94 98 80
Actions by type
Right clicks
1410
Selections
570
Control group selections
553
Control groups set
99
Build and train orders
128
Abilities
46
Basic commands
61
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

PudimSensual (PudimSensual#1344)

137 APM

Heroes

  • Mountain KingLevel 3
  • ArchmageLevel 1
  • Goblin AlchemistLevel 1

Units

  • Peasant31
  • Footman9
  • Knight5
  • Rifleman2
  • Mortar Team1

Buildings

  • Farm8
  • Scout Tower8
  • Guard Tower5
  • Barracks2
  • Arcane Tower2
  • Blacksmith2
  • Arcane Vault2
  • Altar of Kings1
  • Lumber Mill1
  • Town Hall1
  • Keep1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2

Items

  • Staff of Sanctuary1

Control groups

Group 12345
Set 49 1 4 1 1
Used 204 11 71 68 2
Actions by type
Right clicks
1074
Selections
588
Control group selections
356
Control groups set
56
Build and train orders
87
Abilities
29
Basic commands
54
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
9,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,388 4:14 4,775 8:29 7,163 12:44 9,550 16:59
Army3,255
Economy1,510
Production770
Technology935
Support2,560
Human
9,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,388 4:14 4,775 8:29 7,163 12:44 9,550 16:59
Army3,030
Economy2,710
Production640
Technology1,130
Support2,040
16:59 / 16:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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