Replay
  • HumanLith
    1. Archmage, level 5
    2. Mountain King, level 1
  • HumanCaSpeND
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 3
vs
Game length
00:13:55
Patch
1.36
Downloads
44
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 24, 2024 by Stowka
Game breakdown

Lith (lith#21645)

316 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 1

Units

  • Peasant21
  • Footman11
  • Spell Breaker6
  • Forest Troll Shadow Priest3
  • Rifleman3
  • Forest Troll Berserker2
  • Mud Golem2

Buildings

  • Farm7
  • Scout Tower4
  • Town Hall3
  • Arcane Tower3
  • Arcane Sanctum3
  • Guard Tower2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • Swords

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 431 130 75 5 8 3
Used 462 326 6 190 167 202
Actions by type
Right clicks
1462
Selections
486
Control group selections
1353
Control groups set
652
Build and train orders
151
Abilities
42
Basic commands
184
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

CaSpeND (CaSpEND#2247)

344 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 3

Units

  • Peasant11
  • Footman6
  • Priest4
  • Spell Breaker4
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 1235890
Set 269 114 41 5 8 17 39
Used 727 443 157 29 209 183 285
Actions by type
Right clicks
1180
Selections
509
Control group selections
2033
Control groups set
493
Build and train orders
115
Abilities
87
Basic commands
324
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
11,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 3:28 5,550 6:57 8,325 10:26 11,100 13:55
Army4,755
Economy2,730
Production790
Technology820
Support2,005

Partial spend: actions with unknown prices are excluded.

Human
6,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 3:28 5,550 6:57 8,325 10:26 11,100 13:55
Army3,145
Economy1,210
Production640
Technology540
Support1,340
13:55 / 13:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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