Replay
  • UndeadCement
    1. Dreadlord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanCaSpeND
    1. Archmage, level 5
    2. Goblin Alchemist, level 11
    3. Paladin, level 4
vs
Game length
00:36:55
Patch
1.36
Downloads
110
Northern Isles
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 24, 2024 by Stowka
Game breakdown

Cement (Cement#21970)

247 APM

Heroes

  • DreadlordLevel 6
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Acolyte21
  • Ghoul19
  • Crypt Fiend15
  • Obsidian Statue5
  • Meatwagon1
  • Goblin Zeppelin1

Buildings

  • Ziggurat9
  • Tomb of Relics5
  • Crypt4
  • Spirit Tower3
  • Altar of Darkness2
  • Nerubian Tower2
  • Graveyard2
  • Necropolis2
  • Halls of the Dead2
  • Slaughterhouse2
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Creature Carapace
  • Cannibalize
  • Destroyer Form

Items

  • Potion of Mana15
  • Rod of Necromancy6
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Potion of Healing1
  • Circlet of Nobility1

Control groups

Group 1234
Set 105 43 17 2
Used 810 527 265 163
Actions by type
Right clicks
3853
Selections
1974
Control group selections
1765
Control groups set
167
Build and train orders
330
Abilities
216
Basic commands
634
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
3

CaSpeND (CaSpEND#2247)

315 APM

Heroes

  • ArchmageLevel 5
  • Goblin AlchemistLevel 11
  • PaladinLevel 4

Units

  • Peasant19
  • Priest14
  • Flying Machine11
  • Footman8
  • Rifleman8
  • Knight7
  • Mortar Team6
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower7
  • Arcane Tower4
  • Barracks2
  • Arcane Vault2
  • Cannon Tower2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Workshop1
  • Castle1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • Gunpowder
  • Animal War TrainingLevel 2
  • Fragmentation Shards
  • Magic Sentry

Items

  • Lesser Clarity Potion6
  • Scroll of Healing3
  • Potion of Mana3
  • Potion of Healing3
  • Staff of Sanctuary2
  • Scroll of Regeneration1

Control groups

Group 1235
Set 660 205 68 54
Used 2017 1059 220 153
Group 6890
Set 2 13 23 43
Used 78 281 227 350
Actions by type
Right clicks
3387
Selections
1284
Control group selections
4385
Control groups set
1068
Build and train orders
298
Abilities
181
Basic commands
866
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
20,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,105 9:13 10,210 18:27 15,315 27:41 20,420 36:55
Army6,975
Economy2,025
Production1,440
Technology1,675
Support8,305

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
17,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,105 9:13 10,210 18:27 15,315 27:41 20,420 36:55
Army8,875
Economy1,810
Production790
Technology1,560
Support4,320

Partial spend: actions with unknown prices are excluded.

36:55 / 36:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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