Replay
  • Night ElfSini
    1. Firelord, level 5
    2. Pandaren Brewmaster, level 5
    3. Keeper of the Grove, level 2
  • UndeadTbc bm
    1. Death Knight, level 4
    2. Lich, level 3
vs
Game length
00:18:37
Patch
1.36
Downloads
33
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 18, 2024 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

232 APM

Heroes

  • FirelordLevel 5
  • Pandaren BrewmasterLevel 5
  • Keeper of the GroveLevel 2

Units

  • Wisp38
  • Druid of the Talon12
  • Dryad4
  • Archer3
  • Druid of the Claw2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Druid of the Talon TrainingLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the TalonLevel 2
  • Ultravision
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Potion of Mana2
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1

Control groups

Group 123456
Set 56 15 24 2 3 1
Used 582 107 416 186 174 36
Actions by type
Right clicks
1482
Selections
720
Control group selections
1501
Control groups set
101
Build and train orders
170
Abilities
76
Basic commands
180
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Tbc bm (bigcat#11586)

295 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3

Units

  • Acolyte9
  • Ghoul7
  • Crypt Fiend6
  • Obsidian Statue6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Frost Wyrm1
  • Banshee1

Buildings

  • Ziggurat9
  • Temple of the Damned4
  • Spirit Tower3
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Boneyard1
  • Necropolis1

Upgrades

  • Burrow
  • Destroyer Form
  • Creature Attack
  • Disease Cloud
  • Ghoul Frenzy
  • Banshee Training
  • Web

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Scroll of Town Portal3
  • Sacrificial Skull1
  • Potion of Healing1
  • Claws of Attack +61
  • Orb of Corruption1
  • Scroll of Healing1
  • Wand of Illusion1

Control groups

Group 1234567
Set 56 106 40 84 259 218 1
Used 1049 379 521 36 96 38 4
Actions by type
Right clicks
1559
Selections
733
Control group selections
2123
Control groups set
764
Build and train orders
111
Abilities
59
Basic commands
67
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

NightelfData incomplete
14,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,614 4:39 7,228 9:18 10,841 13:57 14,455 18:37
Army3,695
Economy2,620
Production1,275
Technology1,025
Support5,840

Partial spend: actions with unknown prices are excluded.

Undead
13,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,614 4:39 7,228 9:18 10,841 13:57 14,455 18:37
Army4,555
Economy900
Production1,455
Technology1,680
Support4,920
18:37 / 18:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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