Replay
  • Night ElfSini
    1. Firelord, level 2
    2. Naga Sea Witch, level 1
  • UndeadTbc bm
    1. Death Knight, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:07:44
Patch
1.36
Downloads
44
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 18, 2024 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

241 APM

Heroes

  • FirelordLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp19
  • Archer7

Buildings

  • Moon Well5
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Life1
  • Tree of Ages1

Upgrades

  • Nature's Blessing

Control groups

Group 123456
Set 19 12 16 1 1 1
Used 157 78 55 199 158 29
Actions by type
Right clicks
704
Selections
234
Control group selections
676
Control groups set
50
Build and train orders
41
Abilities
17
Basic commands
71
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Tbc bm (bigcat#11586)

280 APM

Heroes

  • Death KnightLevel 3
  • Naga Sea WitchLevel 2

Units

  • Ghoul9
  • Acolyte3

Buildings

  • Ziggurat5
  • Tomb of Relics3
  • Crypt2
  • Spirit Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Backpack

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 42 54 21 111 150 279
Used 211 27 138 55 29 7
Actions by type
Right clicks
658
Selections
278
Control group selections
467
Control groups set
657
Build and train orders
31
Abilities
10
Basic commands
4
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Nightelf
4,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,188 1:56 2,375 3:52 3,563 5:48 4,750 7:44
Army910
Economy1,480
Production810
Technology470
Support1,080
Undead
4,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,188 1:56 2,375 3:52 3,563 5:48 4,750 7:44
Army1,080
Economy225
Production720
Technology660
Support1,555
7:44 / 7:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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