Replay
  • HumanFish
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
    3. Paladin, level 3
  • HumanJeanBonbeur
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:17:48
Patch
1.36
Downloads
66
Terenas Stand LV
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 15, 2024 by kover2177
Game breakdown

Fish (Fish#14989)

176 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5
  • PaladinLevel 3

Units

  • Peasant23
  • Footman9
  • Knight6
  • Forest Troll Shadow Priest3
  • Gryphon Rider3
  • Forest Troll Berserker1
  • Goblin Zeppelin1
  • Mud Golem1
  • Priest1

Buildings

  • Farm9
  • Scout Tower5
  • Gryphon Aviary3
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • SwordsLevel 2
  • Animal War Training
  • Plating
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 92 21 5 8 3 2
Used 292 68 24 163 174 39
Actions by type
Right clicks
925
Selections
769
Control group selections
760
Control groups set
131
Build and train orders
175
Abilities
81
Basic commands
164
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

JeanBonbeur (JeanBonbeur#21709)

199 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Peasant34
  • Footman13
  • Forest Troll Shadow Priest5
  • Knight5
  • Forest Troll Berserker4
  • Flying Machine2
  • Goblin Shredder1
  • Mud Golem1
  • Priest1

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Tower3
  • Workshop3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Priest Training
  • Swords
  • Flak Cannons

Items

  • Lesser Clarity Potion2
  • Scroll of Healing1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 99 15 13 11 3
Used 511 121 41 130 227
Actions by type
Right clicks
1031
Selections
745
Control group selections
1030
Control groups set
141
Build and train orders
178
Abilities
37
Basic commands
231
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
12,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,318 4:27 6,635 8:54 9,953 13:21 13,270 17:48
Army4,875
Economy2,110
Production1,070
Technology1,365
Support3,075
Human
13,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,318 4:27 6,635 8:54 9,953 13:21 13,270 17:48
Army5,790
Economy2,935
Production1,070
Technology1,145
Support2,330
17:48 / 17:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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