Replay
  • HumanFish
    1. Mountain King, level 6
    2. Blood Mage, level 3
    3. Paladin, level 2
  • HumanJeanBonbeur
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:22:40
Patch
1.36
Downloads
46
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 15, 2024 by kover2177
Game breakdown

Fish (Fish#14989)

190 APM

Heroes

  • Mountain KingLevel 6
  • Blood MageLevel 3
  • PaladinLevel 2

Units

  • Peasant24
  • Knight15
  • Flying Machine11
  • Footman10
  • Priest7
  • Mortar Team6
  • Forest Troll Shadow Priest5
  • Forest Troll Berserker2
  • Mud Golem1
  • Spell Breaker1

Buildings

  • Farm9
  • Arcane Tower4
  • Scout Tower3
  • Town Hall3
  • Arcane Sanctum3
  • Barracks2
  • Workshop2
  • Altar of Kings1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Animal War Training
  • Gunpowder
  • Flak CannonsLevel 2

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Tome of Retraining2
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 168 88 8 9 3 3
Used 586 244 50 169 97 32
Actions by type
Right clicks
1261
Selections
962
Control group selections
1178
Control groups set
279
Build and train orders
190
Abilities
136
Basic commands
202
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

JeanBonbeur (JeanBonbeur#21709)

198 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3
  • PaladinLevel 4

Units

  • Peasant21
  • Footman14
  • Knight12
  • Priest8
  • Gryphon Rider6
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Flying Machine1
  • Mortar Team1

Buildings

  • Farm13
  • Scout Tower6
  • Barracks2
  • Arcane Tower2
  • Guard Tower2
  • Workshop2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Priest TrainingLevel 2
  • Animal War Training
  • Fragmentation Shards
  • PlatingLevel 2
  • Storm Hammers

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 92 23 10 8 2
Used 609 232 49 215 233
Actions by type
Right clicks
1327
Selections
907
Control group selections
1338
Control groups set
135
Build and train orders
221
Abilities
76
Basic commands
386
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
20,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 5:40 10,148 11:20 15,221 17:00 20,295 22:40
Army9,975
Economy2,955
Production1,230
Technology1,195
Support4,940

Partial spend: actions with unknown prices are excluded.

Human
16,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 5:40 10,148 11:20 15,221 17:00 20,295 22:40
Army8,505
Economy1,960
Production1,210
Technology1,370
Support2,975
22:40 / 22:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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