Replay
  • UndeadSheik
    1. Death Knight, level 3
vs
Game length
00:05:54
Patch
1.36
Downloads
29
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 8, 2024 by kover2177
Game breakdown

DieBieneFranz (DBieneFranz#2934)

144 APM

Heroes

  • PaladinLevel 2

Units

  • Rifleman9
  • Peasant8

Buildings

  • Farm5
  • Blacksmith1
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 1290
Set 11 4 1 3
Used 145 34 0 0
Actions by type
Right clicks
398
Selections
152
Control group selections
179
Control groups set
19
Build and train orders
29
Abilities
6
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

244 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul8
  • Acolyte7

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1

Upgrades

  • Cannibalize

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Circlet of Nobility1

Control groups

Group 1234567
Set 28 1 2 13 2 1 1
Used 224 45 173 41 7 5 16
Actions by type
Right clicks
473
Selections
211
Control group selections
511
Control groups set
48
Build and train orders
32
Abilities
13
Basic commands
102
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 936 1:28 1,873 2:57 2,809 4:25 3,745 5:54
Army1,845
Economy600
Production340
Technology390
Support570
UndeadData incomplete
3,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 936 1:28 1,873 2:57 2,809 4:25 3,745 5:54
Army960
Economy525
Production760
Technology100
Support955

Partial spend: actions with unknown prices are excluded.

5:54 / 5:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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