Replay
  • HumanBike
    1. Archmage, level 3
  • HumanBlade
    1. Archmage, level 4
vs
Game length
00:07:00
Patch
1.36
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 22, 2024 by kover2177
Game breakdown

Bike (whatdouwant#2876)

264 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant13
  • Footman12

Buildings

  • Farm4
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Control groups

Group 123456
Set 1 25 1 3 1 2
Used 264 236 117 432 203 14
Actions by type
Right clicks
223
Selections
161
Control group selections
1266
Control groups set
33
Build and train orders
68
Abilities
3
Basic commands
57
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Blade (Unique#22912)

246 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant11
  • Footman11

Buildings

  • Farm4
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Items

  • Circlet of Nobility1

Control groups

Group 1234560
Set 57 24 8 14 10 8 8
Used 98 45 31 183 173 155 0
Actions by type
Right clicks
551
Selections
214
Control group selections
685
Control groups set
129
Build and train orders
51
Abilities
7
Basic commands
50
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 964 1:45 1,928 3:30 2,891 5:15 3,855 7:00
Army1,620
Economy975
Production520
Technology390
Support350
Human
3,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 964 1:45 1,928 3:30 2,891 5:15 3,855 7:00
Army1,485
Economy825
Production340
Technology390
Support785
7:00 / 7:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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