Replay
  • HumanBike
    1. Archmage, level 2
  • HumanBlade
    1. Archmage, level 3
vs
Game length
00:05:05
Patch
1.36
Downloads
27
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 22, 2024 by kover2177
Game breakdown

Bike (whatdouwant#2876)

266 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant16
  • Footman5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Control groups

Group 123456
Set 1 16 1 2 1 1
Used 133 137 95 296 178 8
Actions by type
Right clicks
190
Selections
118
Control group selections
847
Control groups set
22
Build and train orders
71
Abilities
2
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Blade (Unique#22912)

327 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant9
  • Footman5
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Defend

Control groups

Group 1234560
Set 35 12 7 17 15 10 8
Used 123 70 42 208 185 156 2
Actions by type
Right clicks
464
Selections
133
Control group selections
786
Control groups set
104
Build and train orders
43
Abilities
11
Basic commands
52
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,145 1:16 2,290 2:32 3,435 3:48 4,580 5:05
Army1,750
Economy1,200
Production520
Technology390
Support720
Human
3,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,145 1:16 2,290 2:32 3,435 3:48 4,580 5:05
Army1,945
Economy675
Production340
Technology540
Support430
5:05 / 5:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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