Replay
  • Night ElfDise
    1. Firelord, level 6
    2. Pandaren Brewmaster, level 6
  • UndeadTbc bm
    1. Death Knight, level 5
    2. Lich, level 3
vs
Game length
00:24:08
Patch
1.36
Downloads
37
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 22, 2024 by kover2177
Game breakdown

Dise (DiSe22#2860)

226 APM

Heroes

  • FirelordLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp28
  • Dryad7
  • Archer4
  • Druid of the Talon4
  • Chimaera4
  • Faerie Dragon3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Mountain Giant2
  • Druid of the Claw2
  • Hippogryph2
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Tree of Life5
  • Ancient of Wonders3
  • Chimaera Roost3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 3
  • UltravisionLevel 2
  • Well Spring
  • Resistant Skin
  • Hardened Skin
  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing
  • Corrosive Breath
  • Mark of the Talon
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 7

Items

  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Moonstone3
  • Staff of Preservation2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 68 20 13 5 2 2 7
Used 593 342 74 388 348 74 30
Actions by type
Right clicks
1834
Selections
903
Control group selections
1849
Control groups set
117
Build and train orders
218
Abilities
168
Basic commands
235
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Tbc bm (bigcat#11586)

261 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 3

Units

  • Ghoul14
  • Necromancer13
  • Meatwagon6
  • Acolyte5
  • Obsidian Statue4
  • Gargoyle3
  • Frost Wyrm1
  • Goblin Shredder1
  • Abomination1

Buildings

  • Ziggurat8
  • Halls of the Dead2
  • Black Citadel2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Necromancer TrainingLevel 3
  • Ghoul FrenzyLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal Mastery
  • Disease Cloud
  • Destroyer Form

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Orb of Corruption2
  • Potion of Mana2
  • Sacrificial Skull1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 59 84 79 95 248 99 2
Used 832 402 326 80 202 28 7
Actions by type
Right clicks
2420
Selections
952
Control group selections
1877
Control groups set
666
Build and train orders
152
Abilities
75
Basic commands
47
Item uses
6
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

NightelfData incomplete
19,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,918 6:02 9,835 12:04 14,753 18:06 19,670 24:08
Army6,645
Economy3,380
Production1,540
Technology1,620
Support6,485

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,918 6:02 9,835 12:04 14,753 18:06 19,670 24:08
Army7,270
Economy375
Production925
Technology1,840
Support4,220

Partial spend: actions with unknown prices are excluded.

24:08 / 24:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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