Replay
  • HumanInspired
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
  • Undead2964
    1. Lich, level 5
    2. Death Knight, level 2
    3. Dark Ranger, level 2
vs
Game length
00:18:21
Patch
1.36
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 22, 2024 by kover2177
Game breakdown

Inspired (Inspired#21581)

270 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant27
  • Footman24
  • Knight4
  • Flying Machine3
  • Siege Engine2

Buildings

  • Farm9
  • Scout Tower8
  • Barracks3
  • Arcane Vault3
  • Guard Tower3
  • Arcane Tower2
  • Town Hall2
  • Castle2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Masonry
  • Flak Cannons
  • Animal War Training
  • Swords
  • Gunpowder

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Claws of Attack +61
  • Gloves of Haste1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 67 17 7 5 2 4 2
Used 361 141 38 362 232 421 38
Actions by type
Right clicks
1158
Selections
1089
Control group selections
1593
Control groups set
104
Build and train orders
240
Abilities
43
Basic commands
644
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

2964 (undead2964#3201)

284 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 2
  • Dark RangerLevel 2

Units

  • Acolyte17
  • Ghoul17
  • Crypt Fiend7
  • Obsidian Statue5
  • Abomination1
  • Banshee1

Buildings

  • Crypt5
  • Ziggurat5
  • Altar of Darkness4
  • Nerubian Tower3
  • Necropolis3
  • Tomb of Relics2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 2
  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Banshee TrainingLevel 3
  • Web

Items

  • Rod of Necromancy3
  • Boots of Speed2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 1256789
Set 79 17 4 2 1 1 1
Used 542 283 474 458 68 6 28
Actions by type
Right clicks
1842
Selections
991
Control group selections
1859
Control groups set
105
Build and train orders
128
Abilities
60
Basic commands
141
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Human
13,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,499 4:35 6,998 9:10 10,496 13:45 13,995 18:21
Army4,910
Economy2,795
Production940
Technology1,535
Support3,815
UndeadData incomplete
13,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,499 4:35 6,998 9:10 10,496 13:45 13,995 18:21
Army4,940
Economy1,950
Production2,015
Technology1,270
Support3,150

Partial spend: actions with unknown prices are excluded.

18:21 / 18:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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