Replay
  • Night ElfReMinD
    1. Warden, level 1
  • UndeadLabyRinth
    1. Death Knight, level 3
vs
Game length
00:07:01
Patch
1.36
Downloads
31
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 20, 2024 by kover2177
Game breakdown

ReMinD (ReMinD#31748)

233 APM

Heroes

  • WardenLevel 1

Units

  • Wisp31
  • Archer7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well7
  • Ancient of War5
  • Ancient of Wonders2
  • Altar of Elders1

Control groups

Group 123590
Set 16 16 8 3 11 1
Used 75 41 160 3 114 43
Actions by type
Right clicks
718
Selections
274
Control group selections
436
Control groups set
55
Build and train orders
62
Abilities
15
Basic commands
18
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
10

LabyRinth (LabyRinth#3113)

210 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul20
  • Acolyte8
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat14
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123590
Set 14 4 10 29 3 3
Used 34 3 48 5 126 78
Actions by type
Right clicks
607
Selections
380
Control group selections
294
Control groups set
63
Build and train orders
55
Abilities
8
Basic commands
8
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
5,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,590 1:45 3,180 3:30 4,770 5:15 6,360 7:01
Army1,545
Economy1,860
Production930
Technology0
Support1,440
Undead
6,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,590 1:45 3,180 3:30 4,770 5:15 6,360 7:01
Army2,595
Economy600
Production380
Technology100
Support2,685
7:01 / 7:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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