Replay
  • HumanAg3nt
    1. Mountain King, level 6
    2. Archmage, level 4
    3. Paladin, level 3
  • OrcRennaissanse
    1. Blademaster, level 5
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
vs
Game length
00:21:04
Patch
1.36
Downloads
36
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 17, 2024 by kover2177
Game breakdown

Ag3nt (ag3nt#21617)

222 APM

Heroes

  • Mountain KingLevel 6
  • ArchmageLevel 4
  • PaladinLevel 3

Units

  • Peasant16
  • Footman12
  • Priest6
  • Spell Breaker6
  • Gryphon Rider6
  • Forest Troll Berserker5
  • Rifleman3
  • Knight3
  • Forest Troll Shadow Priest1
  • Mud Golem1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower4
  • Arcane Sanctum3
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Masonry
  • Lumber Harvesting
  • Gunpowder
  • Long Rifles
  • Defend
  • Priest TrainingLevel 2
  • Animal War Training
  • PlatingLevel 2
  • SwordsLevel 2
  • Storm Hammers
  • Control Magic

Items

  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234
Set 63 22 5 4
Used 569 378 21 93
Group 5790
Set 4 5 8 9
Used 46 20 134 190
Actions by type
Right clicks
1731
Selections
747
Control group selections
1451
Control groups set
120
Build and train orders
201
Abilities
93
Basic commands
233
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Rennaissanse (Inefable#21802)

248 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 3
  • Tauren ChieftainLevel 2

Units

  • Peon15
  • Troll Headhunter/Berserker10
  • Troll Headhunter/Berserker9
  • Tauren6
  • Shaman3
  • Troll Witch Doctor3

Buildings

  • Orc Burrow6
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Witch Doctor TrainingLevel 2
  • Ranged WeaponsLevel 2
  • Pulverize
  • Spirit Walker Training

Items

  • Lesser Clarity Potion7
  • Potion of Healing2
  • Potion of Mana2
  • Claws of Attack +91
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tiny Great Hall1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 1234568
Set 2 23 30 3 2 2 1
Used 129 983 965 28 89 156 0
Actions by type
Right clicks
1688
Selections
668
Control group selections
2350
Control groups set
63
Build and train orders
151
Abilities
39
Basic commands
207
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
18,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,543 5:16 9,085 10:32 13,628 15:48 18,170 21:04
Army8,315
Economy1,585
Production930
Technology1,610
Support5,730
OrcData incomplete
12,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,543 5:16 9,085 10:32 13,628 15:48 18,170 21:04
Army5,070
Economy1,125
Production645
Technology1,205
Support4,760

Partial spend: actions with unknown prices are excluded.

21:04 / 21:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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