Many players dread the various mirror matchups and I cannot blame them. When both players are playing the same strategy, minor mistakes can spiral out of proportion and put you at a great disadvantage. When the matchup is different there are more comeback mechanics thanks to the different power spikes and timings.
In this article series, I will equip you with one off-meta strategy for each race that you can use in mirror. All the strategies will be different from the meta strategy while still being highly viable. In this first article of the series, we will take a look at using Archers and Talons in Night Elf mirror against Demon Hunter!
One of the more annoying things to play against is someone harassing your economy, be it supply buildings, gold miners or lumber harvesters. With the first two, Night Elf is well shielded having Wisps inside Entangled Goldmines and Moon Wells with fortified armor. Night Elves are, however, quite prone to attacks on their Wisps that harvests lumber. Learning how to deal with attacks on them is therefor essential.
"Whatever happened to mass Talons against Orc?" is a question I hear surprisingly often from players returning to the game. It is an understandable question, because not only was the strategy considered meta for well over 10 years. It is also one of the most iconic strategies to have existed throughout the game's history.
In this article, I will take a closer look at the strategy's origin, looking into why it fell out of meta and trying to see if the strategy still holds some merit.
I’ve finally pulled myself together to write my second guide for newcomers! This time covering the basics of the Night Elf race! I won’t be going in depth with the specific strategies of the race. I will, however, break up the race and take a look at its units, heroes, pros and cons as well as the basic ideas you won’t to have in each match-up.
One of the great advantages of Night Elf is the flexibility of the race. Like Human, Night Elf can dictate the pace of the game in several different ways. Undead and Orc, on the other hand, have traditionally been the races that have to react to the enemy's gambit.
While having access to many different strategies is objectively an upside, there is no coin without two sides, because the flexibility of a race can also become a negative trait. If players - especially novice players - continuously shuffle back and forth between strategies they will not gain the same experience as the player who practices the was strategy over and over again.
One of the most iconic Warcraft 3 profiles, Grubby, has released his thoughts on base layouts for all four races. Take a look at his cool videos below.
With the radical changes in 1.30, one hero in particular have seen a substantial rise in popularity; the Keeper of the Grove (KotG). In the recently concluded European WGL Qualifier #1, KotG was picked as the first hero 81,6% of the time (31 out of 38)! And this trend is not limited to the Western scene alone. Very similar numbers could be taken from the Netease September Qualifier.
This craze leaves answers to certain questions desired: What changed? Is this just a temporary trend? How do I utilize the potential of KotG? In this article I'll give my estimate on the above mentioned questions.