Let's talk tax.
Now that I have your attention with such a riveting topic, I would like to discuss the humble Upkeep system and why it is critical for the game we know and love today. Why it deserves credit for its contribution to the tight game play loop that has kept competitive players interested in this game for 15 years, and why it's something you should pay attention to in your own games.
We all know of several games where you receive experience points and gain levels. Quite a simple concept: Kill stuff, get stronger. In Warcraft 3, the logic behind gaining experience is, at times, a bit weird. In this article, I'll try to explain some of the principles behind experience points and hero levels.
When getting an item from neutral creeps, it's sometimes clear as day which hero should be have it. This is, however, not always the case. In this article I'll be explaining the concept of "Armor" and "Damage Reduction". Hopefully, it will give you a better understanding to which hero you should distribute which armor-enhancing items. In other words, we'll try to figure out who's the Lord of the Rings of Protection!
Pit Lord is a rare sight in competitive play, with a peculiar kit and an even more peculiar (and funny) voice line. In this article we will take a look at his abilities and try to get a better grip of why he is used so rarely.
To optimize creeping routes, it's important to be aware of how interactions with creeps work in the game. In this article, we'll take a look at how the creep's aggro works as well as when and how they use their different abilities.
Mercenaries are used to give your army a bit more *umf* through either raw stats or abilities. Mercenaries can be hired without production-time in exchange of being overpriced compared to normal units. This extra price you pay makes it important to know when to acquire mercenaries and when not to. Hopefully you'll be able to make competent judgement calls on this matter after you've read the following guide!
The following article is written by Floss2xdaily. The article contains some simple, yet very useful, tips on how to deal with ladder anxiety and frustration. So if that's something you struggle with, make sure to read this article!
Floss2xdaily is an active viewer on various Warcraft 3 Twitch streams and is also very active on the Gym Discord. He's a stand up guy, so if you happen to bump into his name somewhere, make sure to compliment him on all the great work he's doing!
Do you feel like you have a good grasp of the game as long the opponent plays like you expect, but when they use an uncommon strategy you seem to fall short? If that's the case, you might very well need to practice scouting!
In the following article, I'll aim to answer the three following questions that I've heard people ask on several occasions:
- Why do I need to scout?
- What units do I use for scouting?
- What am I looking for when scouting?
With patch 1.29 announced and the Warcraft 3 Invitational starting in just a few days the entire community seems ecstatic for the nearby future of the game. But what will change once the hype settles? Will the patch have any impact on the game's strategies or will we just loop back to what has been played for the past several years?
The goal of this article is to reflect over the balance changes and prepare the ground for even more speculation and healthy discussion in the community. Some of my prediction may be very bold and turn out to be completely incorrect, but hey, isn't that the delightful part of pre-patch speculations?
Instead of looking at the actual changes one-by-one I'll be looking at some of the matchups, where I think there is a chance of things being shaken up.
"A substance that causes or accelerates a chemical reaction without itself being affected."
Hello everyone, and welcome back to the second episode of my all-things 4v4 series! If you missed the first part or want a quick refresher head over to this link, grab some popcorn and enjoy!