My name is Piotr Bednarczuk, and I'm a Level Designer/UI Artist, currently working in the game dev industry. I joined the W3Champions community project almost a year ago and I would like to shed some light on the design process of improving the current User Interface of Reforged. The UI evolved quite a bit from when I first started working on it. I went through many ideas of the structure and ultimately ended up with a UI that is expandable and easy to iterate on as needed.
It is a general belief right now and many people on Reddit also agree, that Blizzard should not release Warcraft III Reforged this year (EDIT: They did delay it for 28 January!) This is no biased thought from an unhappy player since a significant amount of people have already tried out the beta.
While many of you might already be well-informed on what has been revealed at this year's BlizzCon, I thought it practical to make a complete overview of it.
With Warcraft 3 Reforged announced, many things are probably gonna change and hopefully for the better. But working on such an old, and for many, nostalgic game also brings with it many expectations and hopes and exactly those will be the topic for this article.
It’s been around 14 years since I started playing Warcraft 3 and, to this day, it has been my most played and favorite game of all time. Having played the game for so long, I have quite a few expectations for Warcraft 3: Reforged and so does the community.
That is why I decided to write not just about my own expectations for the game, but also about some of those I’ve seen the community talk about. If you have any expectations not covered in this article feel free to comment!
Competitive gaming has been around as long as games themselves, from the arcades of the 80s through to the staggering prize pools of Dota 2’s The International (which seems to have settled around $25m this year!), however it was really the late 90s when things started to pick up for PC gaming in particular. Internet access becoming widespread and games transitioning into 3D. Times were changing. We now have around 20 years of data on what makes a game a good candidate for being a top spectator esport. Today I’d like to make the case that Warcraft III: Reforged is looking like a strong esport contender for 2019.
As we're going through the ups and downs of the hype and anticipation for 2019's release of Warcraft 3: Reforged, let's consider whether wading into the fray early may be beneficial, be it as player or something else.
Join us in unpacking a few recent statistics surrounding Warcraft 3, as well as the potential, and realized, benefits we see for those willing to roll up their sleeves this side of 2019.
If you woke up bright-eyed and bushy-tailed this morning, you're not the only one. As promised, the 1st of December marks another milestone in the unfolding journey towards Warcraft 3: Reforged. Hail Warchiefs, Lichs, Commanders, and Keepers..
There is debate raging on Reddit about whether or not it is fair for Grubby to play extensive reruns on Twitch, and whether this affects smaller channels negatively.
Even though this is just a minor aspect of a much larger topic -- We hope to provide some commentary and analysis on the matter. The question remains: how will current major Warcraft III streamers adapt to new competition from larger channels that are now seeing a resurgence into the game?
How can smaller channels thrive and grow with Reforged?
For this analysis, I have chosen to focus on purely English speaking streams.