In the context of an increased will of control from the Chinese authorities over teenagers' video games addictions, the Guangzhou Daily published a long article about the Chinese Warcraft 3 star : TH000.
China was the first country in the world to register Internet addiction as a a clinical disease and has passed laws to control the access to online gaming.
The Guangzhou Daily is the third biggest newspaper in China with 1,85M copies sold every day. The article ended not being an interview but the opinion of the journalist on the subject, which obviously aligns with the Government's one. Aimed to break the dream of the "ideal life" of a pro gamer, it raises important subjects such as the player quality of life, struggle with studies and transition to another career.
TH000 reacted strongly to the article on his weibo and received a lot of support from the scene and his fans.
Beyond the TH000 controversy, I think we can expand this story to a larger general topic of online gaming addiction, renowned gamers and streamers quality of life. This is I believe, what guided the journalist in his writing.
One warning here : I do not pretend to have any answer, I am just gathering some facts inside and outside of the Warcraft community.