BlizzCon´19: What We Learned

Introduction

While many of you might already be well-informed on what has been revealed at this year's BlizzCon, I thought it practical to make a complete overview of it.

  • Release in 2019 confirmed
  • The game's voice acting will remain the same for the English version
  • New music will be added
  • There will be a bigger emphasis on making the colors 'pop' more
  • There will no be a ladder system at the release of the game
    • There will be matchmaking in the preseason
  • Cutscenes will stay true to the style of the classic campaign, but with new animations, camera angles, etc.
  • Arranged Team will come back
  • There will be race specific MMR, so you have a different rating for each of the races (including random)
  • 12 unit selection cap will not change for melee. There might be an option for higher unit selection cap in custom games.
  • Zooming out for observers will be a feature
  • Undead to be released to the beta on Tuesday
  • Worldeditor will be included in the beta soon
  • New languages will be added
  • 3on3 and FFA will be added next week
  • Performance will be improved a lot between the current beta and the release
  • Blademaster's running animation will be fixed so he runs with his sword in one hand
  • Mountain King will be upscaled
  • Rexxar campaign will be included at launch of the game

If I forgot anything of importance, please let me know. Then I will have it added to the list asap.


Blizzard's recap of the Warcraft 3 panel:

Preview of Night Elf (hot damn)

Some cool pictures from this year's press kit:

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